AMD Radeon RX 6800S vs NVIDIA GeForce RTX 4070 SUPER
GPU Comparison Result
                                                    Below are the results of a comparison of
                            AMD Radeon RX 6800S
                            and
                            NVIDIA GeForce RTX 4070 SUPER
                            video cards based on key performance characteristics, as well as power consumption and much more.
                                            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                Advantages
- Higher Boost Clock: 2610MHz (2100MHz vs 2610MHz)
- Larger Memory Size: 12GB (8GB vs 12GB)
- Higher Bandwidth: 504.2 GB/s (256.0 GB/s vs 504.2 GB/s)
- More Shading Units: 7168 (2048 vs 7168)
- Newer Launch Date: January 2024 (January 2022 vs January 2024)
Basic
                                        AMD
                                    
                                    
                                        Label Name
                                    
                                    
                                        NVIDIA
                                    
                                
                                        January 2022
                                    
                                    
                                        Launch Date
                                    
                                    
                                        January 2024
                                    
                                
                                        Mobile
                                    
                                    
                                        Platform
                                    
                                    
                                        Desktop
                                    
                                
                                Radeon RX 6800S
                                                            
                            Model Name
                                                            
                                
                                    GeForce RTX 4070 SUPER
                                                                    
                            
                        
                                Mobility Radeon
                                                            
                            Generation
                                                            
                                
                                    GeForce 40
                                                                    
                            
                        
                                1800MHz
                                                            
                            Base Clock
                                                            
                                
                                    2310MHz
                                                                    
                            
                        
                                2100MHz
                                                            
                            Boost Clock
                                                            
                                
                                    2610MHz
                                                                    
                            
                        
                                PCIe 4.0 x8
                                                            
                            Bus Interface
                                                            
                                
                                    PCIe 4.0 x16
                                                                    
                            
                        
                                11,060 million
                                                            
                            Transistors
                                                            
                                
                                    -
                                                                    
                            
                        
                                32
                                                            
                            RT Cores
                                                            
                                
                                    -
                                                                    
                            
                        
                                32
                                                            
                            Compute Units
                                                            
                                
                                    -
                                                                    
                            
                        
                                128
                                                            
                            TMUs
                                                                    
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                
                                    -
                                                                    
                            
                        
                                TSMC
                                                            
                            Foundry
                                                            
                                
                                    -
                                                                    
                            
                        
                                7 nm
                                                            
                            Process Size
                                                            
                                
                                    -
                                                                    
                            
                        
                                RDNA 2.0
                                                            
                            Architecture
                                                            
                                
                                    -
                                                                    
                            
                        Memory Specifications
                                8GB
                                                            
                            Memory Size
                                                            
                                
                                    12GB
                                                                    
                            
                        
                                GDDR6
                                                            
                            Memory Type
                                                            
                                
                                    GDDR6X
                                                                    
                            
                        
                                128bit
                                                            
                            Memory Bus
                                                                    
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                
                                    192bit
                                                                    
                            
                        
                                2000MHz
                                                            
                            Memory Clock
                                                            
                                
                                    1313MHz
                                                                    
                            
                        
                                256.0 GB/s
                                                            
                            Bandwidth
                                                                    
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                
                                    504.2 GB/s
                                                                    
                            
                        Theoretical Performance
                                134.4 GPixel/s
                                                            
                            Pixel Rate
                                                                    
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                
                                    208.8 GPixel/s
                                                                    
                            
                        
                                268.8 GTexel/s
                                                            
                            Texture Rate
                                                                    
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                
                                    584.6 GTexel/s
                                                                    
                            
                        
                                17.20 TFLOPS
                                                            
                            FP16 (half)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                
                                    37.42 TFLOPS
                                                                    
                            
                        
                                537.6 GFLOPS
                                                            
                            FP64 (double)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    584.6 GFLOPS
                                                                    
                            
                        
                                8.774
                                                                    TFLOPS
                                                            
                            FP32 (float)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    38.168
                                                                            TFLOPS
                                                                    
                            
                        Miscellaneous
                                -
                                                            
                            SM Count
                                                                    
                                        ?
                                        
                                                            Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                    
                                
                                    56
                                                                    
                            
                        
                                2048
                                                            
                            Shading Units
                                                                    
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                
                                    7168
                                                                    
                            
                        
                                128 KB per Array
                                                            
                            L1 Cache
                                                            
                                
                                    128 KB (per SM)
                                                                    
                            
                        
                                2MB
                                                            
                            L2 Cache
                                                            
                                
                                    48MB
                                                                    
                            
                        
                                100W
                                                            
                            TDP
                                                            
                                
                                    285W
                                                                    
                            
                        
                                1.3
                                                            
                            Vulkan Version
                                                                    
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                
                                    1.3
                                                                    
                            
                        
                                2.1
                                                            
                            OpenCL Version
                                                            
                                
                                    3.0
                                                                    
                            
                        
                                4.6
                                                            
                            OpenGL
                                                            
                                
                                    -
                                                                    
                            
                        
                                12 Ultimate (12_2)
                                                            
                            DirectX
                                                            
                                
                                    -
                                                                    
                            
                        
                                None
                                                            
                            Power Connectors
                                                            
                                
                                    -
                                                                    
                            
                        
                                64
                                                            
                            ROPs
                                                                    
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                
                                    -
                                                                    
                            
                        
                                6.5
                                                            
                            Shader Model
                                                            
                                
                                    -
                                                                    
                            
                        Benchmarks
                                            FP32 (float)
                                                                                             / TFLOPS
                                                                                    
                                        
                                                Radeon RX 6800S
                                            
                                            
                                                8.774
                                                
                                                
                                                                                                    
                                            
                                            
                                                GeForce RTX 4070 SUPER
                                            
                                            
                                                38.168
                                                
                                                
                                                                                                            +335%
                                                                                                    
                                            
                                            
                                            3DMark Time Spy
                                                                                    
                                        
                                                Radeon RX 6800S
                                            
                                            
                                                9089
                                                
                                                
                                                                                                    
                                            
                                            
                                                GeForce RTX 4070 SUPER
                                            
                                            
                                                20998
                                                
                                                
                                                                                                            +131%
                                                                                                    
                                            
                                            
                                            Blender
                                                                                    
                                        
                                                Radeon RX 6800S
                                            
                                            
                                                1064
                                                
                                                
                                                                                                    
                                            
                                            
                                                GeForce RTX 4070 SUPER
                                            
                                            
                                                5975.07
                                                
                                                
                                                                                                            +462%
                                                                                                    
                                            
                                            
                                            Vulkan
                                                                                    
                                        
                                                Radeon RX 6800S
                                            
                                            
                                                79806
                                                
                                                
                                                                                                    
                                            
                                            
                                                GeForce RTX 4070 SUPER
                                            
                                            
                                                173796
                                                
                                                
                                                                                                            +118%
                                                                                                    
                                            
                                            
                                            OpenCL
                                                                                    
                                        
                                                Radeon RX 6800S
                                            
                                            
                                                72374
                                                
                                                
                                                                                                    
                                            
                                            
                                                GeForce RTX 4070 SUPER
                                            
                                            
                                                187894
                                                
                                                
                                                                                                            +160%
                                                                                                    
                                            
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