AMD Radeon RX 6400 vs NVIDIA GeForce RTX 3060 8 GB
GPU Comparison Result
Below are the results of a comparison of
AMD Radeon RX 6400
and
NVIDIA GeForce RTX 3060 8 GB
video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2321MHz (2321MHz vs 1777MHz)
- Larger Memory Size: 8GB (4GB vs 8GB)
- Higher Bandwidth: 240.0 GB/s (128.0 GB/s vs 240.0 GB/s)
- More Shading Units: 3584 (768 vs 3584)
- Newer Launch Date: October 2022 (January 2022 vs October 2022)
Basic
AMD
Label Name
NVIDIA
January 2022
Launch Date
October 2022
Desktop
Platform
Desktop
Radeon RX 6400
Model Name
GeForce RTX 3060 8 GB
Navi II
Generation
GeForce 30
1923MHz
Base Clock
1320MHz
2321MHz
Boost Clock
1777MHz
PCIe 4.0 x4
Bus Interface
PCIe 4.0 x16
5,400 million
Transistors
12,000 million
12
RT Cores
28
12
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
112
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
TSMC
Foundry
Samsung
6 nm
Process Size
8 nm
RDNA 2.0
Architecture
Ampere
Memory Specifications
4GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
64bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
1875MHz
128.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s
Theoretical Performance
74.27 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.30 GPixel/s
111.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.0 GTexel/s
7.130 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.74 TFLOPS
222.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
199.0 GFLOPS
3.636
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.485
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
128 KB per Array
L1 Cache
128 KB (per SM)
1024KB
L2 Cache
3MB
53W
TDP
170W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.2
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
None
Power Connectors
1x 12-pin
6.6
Shader Model
6.6
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
250W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6400
8
GeForce RTX 3060 8 GB
46
+475%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6400
20
GeForce RTX 3060 8 GB
87
+335%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6400
36
GeForce RTX 3060 8 GB
129
+258%
Cyberpunk 2077 2160p
/ fps
Radeon RX 6400
8
GeForce RTX 3060 8 GB
30
+275%
Cyberpunk 2077 1440p
/ fps
Radeon RX 6400
11
GeForce RTX 3060 8 GB
37
+236%
Cyberpunk 2077 1080p
/ fps
Radeon RX 6400
21
GeForce RTX 3060 8 GB
60
+186%
Battlefield 5 2160p
/ fps
Radeon RX 6400
19
GeForce RTX 3060 8 GB
52
+174%
Battlefield 5 1440p
/ fps
Radeon RX 6400
35
GeForce RTX 3060 8 GB
96
+174%
Battlefield 5 1080p
/ fps
Radeon RX 6400
49
GeForce RTX 3060 8 GB
143
+192%
FP32 (float)
/ TFLOPS
Radeon RX 6400
3.636
GeForce RTX 3060 8 GB
12.485
+243%
3DMark Time Spy
Radeon RX 6400
3662
GeForce RTX 3060 8 GB
7479
+104%
Blender
Radeon RX 6400
294
GeForce RTX 3060 8 GB
2484
+745%
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