AMD Radeon RX 5600 XT
vs
AMD Radeon HD 7870 XT

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 5600 XT and AMD Radeon HD 7870 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1560MHz (1560MHz vs 975MHz)
  • Larger Memory Size: 6GB (6GB vs 2GB)
  • Higher Bandwidth: 288.0 GB/s (288.0 GB/s vs 192.0 GB/s)
  • More Shading Units: 2304 (2304 vs 1536)
  • Newer Launch Date: January 2020 (January 2020 vs November 2012)

Basic

AMD
Label Name
AMD
January 2020
Launch Date
November 2012
Desktop
Platform
Desktop
Radeon RX 5600 XT
Model Name
Radeon HD 7870 XT
Navi
Generation
Southern Islands
1130MHz
Base Clock
925MHz
1560MHz
Boost Clock
975MHz
PCIe 4.0 x16
Bus Interface
PCIe 3.0 x16
10,300 million
Transistors
4,313 million
36
Compute Units
24
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
7 nm
Process Size
28 nm
RDNA 1.0
Architecture
GCN 1.0

Memory Specifications

6GB
Memory Size
2GB
GDDR6
Memory Type
GDDR5
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1500MHz
Memory Clock
1500MHz
288.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

99.84 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
31.20 GPixel/s
224.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.60 GTexel/s
14.38 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
449.3 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
748.8 GFLOPS
7.332 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.935 TFLOPS

Miscellaneous

2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
-
L1 Cache
16 KB (per CU)
3MB
L2 Cache
512KB
150W
TDP
185W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
2.1
OpenCL Version
1.2
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 (11_1)
1x 8-pin
Power Connectors
2x 6-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.5
Shader Model
5.1
450W
Suggested PSU
450W

Benchmarks

FP32 (float) / TFLOPS
Radeon RX 5600 XT
7.332 +150%
Radeon HD 7870 XT
2.935