AMD Radeon R9 M295X Mac Edition
vs
AMD Radeon R9 M370X Mac Edition

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon R9 M295X Mac Edition and AMD Radeon R9 M370X Mac Edition video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 4GB (4GB vs 2GB)
  • Higher Bandwidth: 174.3 GB/s (174.3 GB/s vs 72.00 GB/s)
  • More Shading Units: 2048 (2048 vs 640)
  • Newer Launch Date: May 2015 (November 2014 vs May 2015)

Basic

AMD
Label Name
AMD
November 2014
Launch Date
May 2015
Mobile
Platform
Mobile
Radeon R9 M295X Mac Edition
Model Name
Radeon R9 M370X Mac Edition
Crystal System
Generation
Gem System
-
Base Clock
775MHz
-
Boost Clock
800MHz
MXM-B (3.0)
Bus Interface
PCIe 3.0 x16
5,000 million
Transistors
1,500 million
32
Compute Units
10
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
TSMC
Foundry
TSMC
28 nm
Process Size
28 nm
GCN 3.0
Architecture
GCN 1.0

Memory Specifications

4GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1362MHz
Memory Clock
1125MHz
174.3 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
72.00 GB/s

Display and Media

No outputs
Outputs
Portable Device Dependent

Theoretical Performance

27.20 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.80 GPixel/s
108.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
32.00 GTexel/s
3.482 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
217.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
64.00 GFLOPS
3.552 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.004 TFLOPS

Miscellaneous

2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
16 KB (per CU)
L1 Cache
16 KB (per CU)
512KB
L2 Cache
256KB
250W
TDP
Unknown
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
2.0
OpenCL Version
2.1 (1.2)
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 (11_1)
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
6.3
Shader Model
6.5 (5.1)

Benchmarks

FP32 (float) / TFLOPS
Radeon R9 M295X Mac Edition
3.552 +254%
Radeon R9 M370X Mac Edition
1.004