AMD Radeon R9 295X2 vs NVIDIA GeForce GTX 760 OEM
GPU Comparison Result
Below are the results of a comparison of AMD Radeon R9 295X2 and NVIDIA GeForce GTX 760 OEM video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Larger Memory Size: 4GB (4GB vs 2GB)
- Higher Bandwidth: 320.0 GB/s (320.0 GB/s vs 211.2 GB/s)
- More Shading Units: 2816 (2816 vs 1344)
- Newer Launch Date: November 2016 (April 2014 vs November 2016)
Basic
AMD
Label Name
NVIDIA
April 2014
Launch Date
November 2016
Desktop
Platform
Desktop
Radeon R9 295X2
Model Name
GeForce GTX 760 OEM
Volcanic Islands
Generation
GeForce 700
-
Base Clock
993MHz
-
Boost Clock
1046MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
6,200 million
Transistors
3,540 million
44
Compute Units
-
176
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
TSMC
Foundry
TSMC
28 nm
Process Size
28 nm
GCN 2.0
Architecture
Kepler
Memory Specifications
4GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
512bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1250MHz
Memory Clock
1650MHz
320.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.2 GB/s
Theoretical Performance
65.15 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.29 GPixel/s
179.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
117.2 GTexel/s
716.7 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
117.2 GFLOPS
5.618
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.868
TFLOPS
Miscellaneous
2816
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
16 KB (per CU)
L1 Cache
16 KB (per SMX)
1024KB
L2 Cache
512KB
500W
TDP
170W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
2.0
OpenCL Version
3.0
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 (11_0)
-
CUDA
3.0
2x 8-pin
Power Connectors
2x 6-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.3
Shader Model
5.1
900W
Suggested PSU
450W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon R9 295X2
5.618
+96%
GeForce GTX 760 OEM
2.868