AMD Radeon Pro VII
vs
AMD Radeon RX 9060 XT 16 GB

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon Pro VII and AMD Radeon RX 9060 XT 16 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 1024 GB/s (1024 GB/s vs 322.3GB/s)
  • More Shading Units: 3840 (3840 vs 2048)
  • Higher Boost Clock: 3230 MHz (1700MHz vs 3230 MHz)
  • Newer Launch Date: May 2025 (May 2020 vs May 2025)

Basic

AMD
Label Name
AMD
May 2020
Launch Date
May 2025
Desktop
Platform
Desktop
Radeon Pro VII
Model Name
Radeon RX 9060 XT 16 GB
Radeon Pro
Generation
Navi IV
1400MHz
Base Clock
2220 MHz
1700MHz
Boost Clock
3230 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x8
13,230 million
Transistors
Unknown
-
RT Cores
32
60
Compute Units
32
240
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
TSMC
Foundry
TSMC
7 nm
Process Size
4 nm
GCN 5.1
Architecture
RDNA 4.0

Memory Specifications

16GB
Memory Size
16GB
HBM2
Memory Type
GDDR6
4096bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1000MHz
Memory Clock
2518 MHz
1024 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
322.3GB/s

Display and Media

6x mini-DisplayPort 1.4a
Outputs
1x HDMI 2.1b
3x DisplayPort 2.1a

Theoretical Performance

108.8 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
206.7 GPixel/s
408.0 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.4 GTexel/s
26.11 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
52.92 TFLOPS
6.528 TFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
826.9 GFLOPS
13.321 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
25.931 TFLOPS

Miscellaneous

3840
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
16 KB (per CU)
L1 Cache
-
4MB
L2 Cache
4 MB
250W
TDP
150W
1.2
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.2
4.6
OpenGL
4.6
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.8
600W
Suggested PSU
450 W

Benchmarks

FP32 (float) / TFLOPS
Radeon Pro VII
13.321
Radeon RX 9060 XT 16 GB
25.931 +95%
3DMark Steel Nomad
Radeon Pro VII
2163
Radeon RX 9060 XT 16 GB
3798 +76%