Advantages
- Larger Memory Size: 4GB (2GB vs 4GB)
- Higher Bandwidth: 192.0 GB/s (81.60 GB/s vs 192.0 GB/s)
- More Shading Units: 1280 (768 vs 1280)
- Newer Launch Date: November 2019 (June 2017 vs November 2019)
Basic
AMD
Label Name
AMD
June 2017
Launch Date
November 2019
Mobile
Platform
Mobile
Radeon Pro 555
Model Name
Radeon Pro 5300M
Radeon Pro Mac
Generation
Radeon Pro Mac
-
Base Clock
1000MHz
-
Boost Clock
1250MHz
PCIe 3.0 x8
Bus Interface
PCIe 4.0 x8
3,000 million
Transistors
6,400 million
12
Compute Units
20
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
7 nm
GCN 4.0
Architecture
RDNA 1.0
Memory Specifications
2GB
Memory Size
4GB
GDDR5
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1275MHz
Memory Clock
1500MHz
81.60 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
Theoretical Performance
13.60 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
40.00 GPixel/s
40.80 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
100.0 GTexel/s
1306 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.400 TFLOPS
81.60 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
200.0 GFLOPS
1.332
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.264
TFLOPS
Miscellaneous
768
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
16 KB (per CU)
L1 Cache
-
1024KB
L2 Cache
2MB
75W
TDP
85W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 (12_1)
None
Power Connectors
None
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.4
Shader Model
6.5
Benchmarks
FP32 (float)
/ TFLOPS
Radeon Pro 555
1.332
Radeon Pro 5300M
3.264
+145%
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/amd-radeon-pro-555-vs-amd-radeon-pro-5300m" target="_blank">AMD Radeon Pro 555 vs AMD Radeon Pro 5300M</a>