Intel UHD Graphics 730
vs
AMD Instinct MI210

vs

GPU Comparison Result

Below are the results of a comparison of Intel UHD Graphics 730 and AMD Instinct MI210 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 64GB (System Shared vs 64GB)
  • Higher Bandwidth: 1638 GB/s (System Dependent vs 1638 GB/s)
  • More Shading Units: 6656 (192 vs 6656)
  • Newer Launch Date: December 2021 (March 2021 vs December 2021)

Basic

Intel
Label Name
AMD
March 2021
Launch Date
December 2021
Integrated
Platform
Professional
Intel UHD Graphics 730
Model Name
Radeon Instinct MI210
Intel UHD Graphics
Generation
Radeon Instinct
-
Base Clock
1000MHz
-
Boost Clock
1700MHz
Ring Bus
Bus Interface
PCIe 4.0 x16
No
RT Cores
-
24
Compute Units
-
No
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
-
Intel
Foundry
-
Xe-LP (Gen12)
Architecture
-

Memory Specifications

System Shared
Memory Size
64GB
System Shared
Memory Type
HBM2e
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
System Shared
Memory Clock
1600MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1638 GB/s

Display and Media

Decode Only
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
No
H.266 VVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
Motherboard Dependent
Outputs
-

Theoretical Performance

-
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
707.2 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
181.0 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.63 TFLOPS
0.4992 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
23.083 TFLOPS

AI Features

No
Intel Deep Learning Boost on GPU
-

Miscellaneous

192
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6656
-
L1 Cache
16 KB (per CU)
-
L2 Cache
16MB
-
TDP
300W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
3.0
OpenCL Version
-
4.6
OpenGL
-
12 (12_1)
DirectX
-
6.6
Shader Model
-

Benchmarks

FP32 (float) / TFLOPS
UHD Graphics 730
0.4992
Instinct MI210
23.083 +4524%