Intel Arc 130T
vs
AMD Radeon 890M

vs

GPU Comparison Result

Below are the results of a comparison of Intel Arc 130T and AMD Radeon 890M video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Newer Launch Date: January 2025 (January 2025 vs July 2024)
  • Higher Boost Clock: 2900 MHz (2.2 GHz vs 2900 MHz)
  • More Shading Units: 1024 (896 vs 1024)

Basic

Intel
Label Name
AMD
January 2025
Launch Date
July 2024
Integrated
Platform
Integrated
TSMC N5P
GPU Lithography
-
Intel Arc 130T GPU
Model Name
Radeon 890M
Arc Graphics
Generation
Navi III IGP
300 MHz
Base Clock
400 MHz
2.2 GHz
Boost Clock
2900 MHz
-
Bus Interface
PCIe 4.0 x8
-
Transistors
25.39 billion
7
RT Cores
16
7 Xe-cores
Compute Units
16
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
TSMC
Foundry
TSMC
5 nm
Process Size
4 nm
Xe+
Architecture
RDNA 3.0

Memory Specifications

-
Memory Size
System Shared
System Shared
Memory Type
System Shared
-
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
-
Memory Clock
System Shared
-
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

Yes
AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
-
4
Number of Displays Supported
-
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
Portable Device Dependent

Theoretical Performance

62 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
92.80 GPixel/s
123 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
185.6 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
23.76 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
742.4 GFLOPS
3.9 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.642 TFLOPS

AI Features

OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
AI Software Frameworks Supported by GPU
-
63
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-

Miscellaneous

896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
-
L1 Cache
128 KB per Array
4 MB
L2 Cache
2 MB
-
TDP
15W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
DirectX 12.2
DirectX
12 Ultimate (12_2)
-
Power Connectors
None
28
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
-
Shader Model
6.7

Benchmarks

FP32 (float) / TFLOPS
Arc 130T
3.9
Radeon 890M
11.642 +199%
3DMark Steel Nomad
Arc 130T
537
Radeon 890M
555 +3%
Blender
Arc 130T
640.3 +72%
Radeon 890M
372.13